feat: mvp viode
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303
wei_ai_app/lib/screens/interaction/voice_session_controller.dart
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303
wei_ai_app/lib/screens/interaction/voice_session_controller.dart
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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import '../../core/core.dart';
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import 'package:permission_handler/permission_handler.dart';
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enum VoiceState {
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listening, // Waiting for user input
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processing, // Sending to AI
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speaking, // AI is talking
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error,
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}
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class VoiceSessionController extends ChangeNotifier {
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final CharacterModel character;
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final Function(String) onUserMessage;
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final Function(ChatMessage) onAiMessage;
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// Speaking Queue
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final List<String> _speakQueue = [];
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bool _isSpeaking = false;
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Timer? _silenceTimer;
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VoiceState _state = VoiceState.listening;
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String _recognizedText = '';
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String _aiTypingText = '';
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bool _isMicMuted = false;
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// Services
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final STTService _stt = STTService();
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final TTSService _tts = TTSService();
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// State getters
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VoiceState get state => _state;
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String get recognizedText => _recognizedText;
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String get aiTypingText => _aiTypingText;
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bool get isMicMuted => _isMicMuted;
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// Buffer for sentence completion
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String _sentenceBuffer = '';
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final List<String> _punctuation = ['。', '?', '!', '.', '?', '!', '\n'];
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VoiceSessionController({
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required this.character,
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required this.onUserMessage,
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required this.onAiMessage,
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}) {
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_init();
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}
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Future<void> _init() async {
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// Request permissions
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await [Permission.microphone, Permission.speech].request();
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// Init services
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await _stt.init();
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await _tts.init();
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// Setup TTS callbacks
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_tts.setStartHandler(() {
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debugPrint('🔊 TTS Started');
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// Already paused STT in _processSpeakQueue
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});
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_tts.setCompletionHandler(() {
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debugPrint('✅ TTS Completed');
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_isSpeaking = false;
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_processSpeakQueue(); // Play next
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});
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_tts.setErrorHandler((msg) {
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debugPrint('❌ TTS Error: $msg');
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_isSpeaking = false;
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_processSpeakQueue();
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});
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// Start listening immediately
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if (!_isMicMuted) {
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startListening();
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}
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}
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void toggleMic() {
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_isMicMuted = !_isMicMuted;
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if (_isMicMuted) {
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stopListening();
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} else {
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if (_state == VoiceState.listening) {
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startListening();
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}
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}
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notifyListeners();
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}
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Future<void> startListening() async {
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if (_isMicMuted) return;
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_state = VoiceState.listening;
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_recognizedText = '';
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_lastProcessedLength = 0;
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notifyListeners();
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// Stop TTS if it's playing (Interruption)
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if (_isSpeaking || _speakQueue.isNotEmpty) {
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_speakQueue.clear();
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await _tts.stop();
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_isSpeaking = false;
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}
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await _stt.listen(
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onResult: (text) {
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_recognizedText = text;
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notifyListeners();
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},
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onFinalResult: (text) {
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_recognizedText = text;
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notifyListeners();
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_processUserMessage(text);
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},
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localeId: 'zh-CN', // Make dynamic later if needed
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);
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}
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Future<void> stopListening() async {
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await _stt.stop();
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}
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Future<void> _processUserMessage(String text) async {
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if (text.trim().isEmpty) {
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// If empty, just listen again
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startListening();
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return;
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}
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_state = VoiceState.processing;
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onUserMessage(text); // Notify UI to show user message
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notifyListeners();
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// Construct history for context (simplified for now, ideally pass full history)
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// We will rely on ChatService to handle the full history if we pass the latest message
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// But ChatService needs the list. For the voice mode, let's assume interacting adds to DB
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// and we might need to fetch fresh context or pass it in.
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// Ideally, the InteractionScreen manages the source of truth for messages.
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// Here we'll just send the text to prompt the AI.
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// Construct history
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final session = await ChatStorageService.getSession(character.id);
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var messages = session.messages;
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// ChatService.sendMessage appends the userMessage automatically.
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// We need to ensure 'messages' doesn't already contain it (if DB write was fast).
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if (messages.isNotEmpty) {
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final lastMsg = messages.last;
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if (lastMsg.isUser && lastMsg.content == text) {
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messages = List.from(messages)..removeLast();
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}
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}
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_aiTypingText = '';
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_sentenceBuffer = '';
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_lastProcessedLength = 0;
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try {
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final fullResponse = await ChatService.sendMessage(
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character: character,
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messages: messages,
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userMessage: text, // ChatService handles appending this if we use the right method
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onStream: (content) {
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_aiTypingText = content;
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_processStreamChunk(content);
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notifyListeners();
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},
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);
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// Process any remaining text in buffer
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if (_sentenceBuffer.isNotEmpty) {
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if (_state != VoiceState.speaking) {
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_state = VoiceState.speaking;
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notifyListeners();
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}
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await _speak(_sentenceBuffer);
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}
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// Interaction finished, save AI message
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final aiMsg = ChatMessage.assistant(fullResponse);
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onAiMessage(aiMsg);
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// Note: We do NOT immediately startListening here.
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// We rely on the TTS Completion Handler to trigger startListening
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// when the entire queue is drained.
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} catch (e) {
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debugPrint('❌ Voice Process Error: $e');
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_state = VoiceState.error;
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notifyListeners();
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// Retry listening after error
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Future.delayed(const Duration(seconds: 2), startListening);
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}
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}
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// Better implementation needs to handle state to avoid infinite loops
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int _lastProcessedLength = 0;
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void _processStreamChunk(String content) {
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if (_state != VoiceState.speaking) {
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_state = VoiceState.speaking;
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notifyListeners();
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}
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// Calculate delta (new content only)
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if (content.length <= _lastProcessedLength) return;
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String delta = content.substring(_lastProcessedLength);
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_lastProcessedLength = content.length;
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_sentenceBuffer += delta;
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// Check for punctuation to split sentences
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bool foundPunctuation = false;
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for (var p in _punctuation) {
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if (_sentenceBuffer.contains(p)) {
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foundPunctuation = true;
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break;
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}
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}
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if (foundPunctuation) {
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_processBufferForSentences();
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}
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}
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void _processBufferForSentences() {
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String tempBuffer = _sentenceBuffer;
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String keepBuffer = '';
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// Simple tokenizer: split by punctuation but keep the punctuation attached to the sentence
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// This is a naive implementation.
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// "Hello! How are you?" -> ["Hello!", "How are you?"]
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// We iterate through chars to find split points
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int lastSplitIndex = 0;
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for (int i = 0; i < tempBuffer.length; i++) {
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String char = tempBuffer[i];
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if (_punctuation.contains(char)) {
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// Found end of a sentence
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String sentence = tempBuffer.substring(lastSplitIndex, i + 1);
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if (sentence.trim().isNotEmpty) {
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_speak(sentence);
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}
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lastSplitIndex = i + 1;
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}
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}
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// Keep the remaining part that didn't end with punctuation
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if (lastSplitIndex < tempBuffer.length) {
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keepBuffer = tempBuffer.substring(lastSplitIndex);
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}
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_sentenceBuffer = keepBuffer;
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}
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Future<void> _speak(String text) async {
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// If we are listening (interrupted), ignore (or should check state)
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if (_state == VoiceState.listening) return;
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_speakQueue.add(text);
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_processSpeakQueue();
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}
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void _processSpeakQueue() async {
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if (_isSpeaking) return;
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if (_speakQueue.isEmpty) {
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// All done speaking (or no TTS was produced)
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if (_state == VoiceState.speaking || _state == VoiceState.processing) {
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debugPrint('🎤 Queue empty, resuming listening...');
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_state = VoiceState.listening;
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notifyListeners();
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// Debounce STT restart to avoid rapid stop/start deadlocks
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_silenceTimer?.cancel();
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_silenceTimer = Timer(const Duration(milliseconds: 250), () {
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startListening();
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});
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}
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return;
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}
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// Pop first
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String text = _speakQueue.removeAt(0);
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_isSpeaking = true;
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// Ensure STT is paused while speaking
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await stopListening();
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await _tts.speak(text);
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}
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@override
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void dispose() {
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_stt.stop();
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_tts.stop();
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super.dispose();
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}
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}
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